About Me

BSc 3D Computer Animation student, currently at SMU in Wales. Love 3D obviously, as well as digital painting, video/film, photography, special effects... the list goes on. Need to know anything else, just e-mail me!

Saturday 30 April 2011

Video Game Art



Here's a few images of some WIP game-related environment work I did a couple months ago, mainly to cure some boredom. All but one or two of the textures and models in the scene are custom built by myself, and of course all of the BSP geometry was built and lit by me.



I was sat in the opticians yesterday, waiting for my appointment. I noticed a TV with footage of the Royal Wedding on, mainly the flypast. I quite liked the helicopter angle of the Lancaster swooping across London low in the sky, and figured I'd use the shot as a template to showcase my AC130 model. Not really a final shot yet, there's still a few things I'm not happy with (the camera movement for one) but for a start it looks okay.

Traffik for Maya WIP


Here is a WIP video demonstrating my (almost) finished Collision Avoidance and Dynamic Path Detection/Selection frameworks.

In the video, the red and green cars (currently using cubes as placeholders) are configured to try and drive at 1.0 x the scene's global maximum vehicle speed (currently 10 units per second). The blue car is configured to drive slightly slower, at 0.75 of the max speed. The faster vehicles will travel at their maximum speed until they come into range of the slower vehicle, whereby they slow down until it is no longer within their 30-degree FOV, then they speed back up to their original speed.

Whilst navigating around the scene, the vehicles detect which curves begin at their current position. This enables them to detect which curve to move onto next, and in the case of branching paths, allows them to select an option at random to give the impression of conscious thought. This means when road systems are built, the user will not have to manually tell the tool which street connects to which - the vehicles will be able to automatically navigate of their own accord.