About Me

BSc 3D Computer Animation student, currently at SMU in Wales. Love 3D obviously, as well as digital painting, video/film, photography, special effects... the list goes on. Need to know anything else, just e-mail me!

Friday 17 June 2011

Thursday 16 June 2011

VFX Shot

One of the shots I'm planning on putting into my show-reel. The building is a 3D mesh with a projection mapped texture built in Nuke. The missile trail, the explosion, and the fire are all Maya 3D fluids. The debris was produced using a particle simulation and instanced debris meshes.

Estimated time to complete: 3 days (including render times)

Monday 6 June 2011

General Grievous



So a group of my friends and I have started a very short character modelling competition. Given that most of us have done a BSc degree (as opposed to the BA) we don't often get the chance to flex our creative/artistic muscles, especially when it comes to character modelling. So this is a great chance for us to prove that we have just as much modelling talent as our BA counterparts ;)

The object of the contest is to pick an existing film/game character, and re-design them into the sort of character you'd expect to find in a fighting game (such as Tekken or Mortal Kombat). I've chosen General Grievous, from Revenge of the Sith, and am currently in the process of modelling his head. Here is roughly 45 mins worth of modelling so far.



The hardest part so far has actually been finding decent reference material to work from. There's almost no images available of Grievous from the side or behind, so I've had to design a lot of that myself. Which isn't a problem really... since being able to improvise is a useful skill in itself.

Watch this space.

Update 1:
Grievous now has "ears"(!)



Update 2: Head pretty much finished now... time to start the body.

Thursday 2 June 2011

Sweeney Todd Assignment Redux

Redid my Sweeney Todd assignment from 2nd year, here's the resulting video.